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Regain control

From FOMO to JOMO —

Today, if you go out to a restaurant or for a jog in the park, you see more people stuck to the screens on their mobile devices rather than interacting with each other or just taking in nature. We have become zombie-like creatures that depend on screens to tell us how to feel, act, and behave. We’ve stopped being human. I want to take on the challenge of converting the Fear of Missing Out into the Joy of Missing Out. I want to provide humans with positive control over themselves and learn to live life the way it’s meant to be lived – to enjoy daily moments with friends, family, co-workers or even just strangers. Let’s regain control and live our lives the way we were meant to!

Interaction Design

Experience Design

How we interact with our phones.

Speculative Design

Augmented Reality

Mixed Reality

Interact smarter with Nico. Convert to Nico's transparent mode to disconnect with purpose. The interactions you make will be intentful and driven with purpose. No longer will apps or notifications on your home-screen be of trouble. 

With Nico, work smarter, interact easier.

Nico's interface is extremely easy to use. Just swipe down the notifications bar and drag the button until the screen goes completely transparent. 

Nico inspires the users to make conscious decisions from the very start, rather than a simple no-brainer tap, Nico prompts the user to purposefully drag the button until their screen goes completely transparent with intention.

Bringing back digital retro

Nico's interface is extremely easy to use. Just swipe down the notifications bar and drag the button until the screen goes completely transparent.

Nico inspires the users to make conscious decisions from the very start, rather than a simple no-brainer tap, Nico prompts the user to purposefully drag the button until their screen goes completely transparent with intention.

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[Why nico?]

For my Graduate thesis with Hike One, I was fortunate enough to have the freedom to work on anything I would like. I took this opportunity to work on something that would challenge me as a designer as well as push me to explore newer avenues.

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see how it's made

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"How can we create a healthier environment for mental health through digital apps and services for today’s millennials aged 24 – 28 years old?

Ever since we were kids, we were always reminded to take care of our physical bodies, to eat well, to work out and keep fit – to be healthy. But what is healthy? Everyone focuses on their physical health, their physical fitness, but when it comes down to taking care of our emotional and mental health – how do we do that?

[The brief]

why mental health?

A lot of in-depth research was conducted to truly understand Mental Health.

[conclusion]

I want to provide people with positive control which allows them to use technology and not let technology control them. The ideal goal of the product is to allow users to start living their life again and be present in the moment, rather than scrolling through the past or looking for the future. I want to convert this “fear” of missing out into the “Joy” of missing out.

WANT TO KNOW MORE?

Have a look at the full in-depth research document behind the whole project. Talking about everything from mental health to societal hierarchy

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a. Convert FOMO to JOMO
b. Prioritize long term goals and happiness
c. Reconnect! (with others and ourselves)
d. Put your phone down and enjoy life!
e. Provide focus and purpose

[Goals]

Creativity

Done through multiple initial brainstorming exercises refined and developed over time to a polished concept.

User study

The defined age group “24-28 y/o” is quite broad and versatile. However, it is an ideal age group as this is when most of your life learning takes place. This is when you create the base on which your entire life will be built, when you finally learn to adjust to the real world and being an adult.

Concepts

Some initial concepts created using “how might we”prompts to trigger a variety of solutions. These concepts were shortlisted down to 8 using heat maps to identify the solutions which seemed best suited.

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Refinement

It was no walk in the park to refine the 8 concepts down to 3. Each was unique and had its own selling point. We analyzed each concept in detail identifying their key points and personalities, then taking it a step further to develop the concepts to see the path each concept would lead us down to.

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Having developed each of the three, we felt the final concept is a blend of “Weight” and “Be Transparent”

Development

From wireframes to the physical interactions of the product, merging both in a flowing manner which makes the overall user experience smooth and enjoyable.

Prototyping

From Ideas to Reality.

Final Product

NICO // Interactions made easier.

Humanized Interface

Digitized interfaces that communicate with you.

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The next step would be to test how users would react to NICO, it's improved interactions as well as it's innovative transparency feature. How would they find the transparency feature. Does it fit in with their interactions?

Let's make the next big thing!

We have always thrived, and survived, on collaboration, creativity and communication. And we always will.

Got an Idea? Need something designed, or re-designed? Or need a creative consultant to guide your brand in the right creative direction?

Let's work together to create ground-breaking and impactful designs that lay synonymous with the ecosystem of life. 

© Dhruti Soni  2021 // All Rights Reserved